Play Liar's Dice online

Your dice are private. Your bid is public. Raise the claim or challenge it, and outlast the other players.

2–6 players

Rules

Liar's Dice

Each player starts with five dice by default. At the start of a round, the server rolls every hand privately. You see only your own dice. A bid claims that at least a stated number of dice across the whole table show a face.

Bid or challenge

Raise the quantity, or keep the quantity and raise the face. A bid cannot exceed the total number of dice in play. Instead of raising, challenge the previous bid. All hands are revealed. If the matching count reaches the bid, the challenger loses one die; otherwise the bidder loses one. A player with no dice is out. The player who lost the die starts the next round, or the next surviving player if they were eliminated. The designated starter chooses Start next round after everyone can inspect the result. The last player with dice wins.

Bidding options

  • Wild ones (default): ones count alongside the bid face. Bids use faces 2–6.
  • No wild dice: only the named face counts. Bids use faces 1–6.
  • Wild ones with aces bids: opening bids use 2–6. To switch from another face to ones, bid at least half the previous quantity, rounded up. To leave ones, bid at least twice their quantity plus one. To raise ones, increase the quantity. Only ones count for a bid on ones.

Other table options

Start with one to five dice per player. Enable Exact call to challenge that the bid is exactly right: a correct call restores one die, up to the starting count; an incorrect call costs the caller one die. The caller starts next, or the next survivor if eliminated.

With aces bidding, you may enable one-die rounds (palifico). The first time a player falls to one die, they open a round with no wild dice and a fixed face: later bids can only increase the quantity. Any face may open that round. This exception does not apply when only two players remain. A correct Exact call may restore a die, but does not grant a second palifico round later.

Private dice and saved play

Other live hands are omitted from your play view, rather than merely covered on screen. Spectators see no live private hand. A challenge makes that round's hands public. The next round rolls new private hands; the previous reveal remains available for review. Practice tables let their owner switch seats, so they are for learning rather than secret competition. Table rules stay fixed after creation. If an action cannot be confirmed, refresh before continuing.

MyTurnYet uses its own artwork and rule wording. Variant reference.

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